Octopath Traveler: Reimagining Game Music
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The transcriptions for the main theme were kindly provided by 8-Bit Music Theory.
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Music used in this video. All tracks are from the Octopath Traveler OST and were composed by Yasunori Nishiki, unless otherwise stated:
0:00 – A Settlement in the Red Bluffs
0:45 – The Flatlands
1:27 – Beneath the Surface
1:42 – The Frostlands
2:39 – Wind Scene (from Chrono Trigger, composed by Yasunori Mitsuda)
3:03 – Light and Darkness (from Terranigma, composed by Miyoko Takaoka and Masanori Hikichi)
5:17 – Cobbleston, Nestled in the Hills
6:16 – Decisive Battle I
6:54 – Dark Caverns
7:26 – Ophelia, the Cleric
7:40 – Alfyn, the Apothecary
8:08 – River of Life
8:44 – Octopath Traveler Main Theme
9:39 – Victory Fanfare
11:03 – Tranquil Days
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Games featured in this video:
0:06 – Bloodstained: Curse of the Moon (2018)
0:07 – Shadow of the Colossus (2018)
0:08 – Super Mario Odyssey (2017)
0:15 – AM2R: Another Metroid 2 Remake (2016)
0:18 – I Am Setsuna
0:21 – Secret of Mana (2018)
0:25 – Chrono Trigger (1995)
0:29 – Sonic Mania (2017)
0:34 – Shovel Knight (2014)
0:39 – Bravely Default (2012)
0:42 – Octopath Traveler (2018)
2:30 – Final Fantasy VI (1994)
2:59 – Secret of Mana (1993)
3:03 – Terranigma (1995)
3:33 – The Legend of Zelda: A Link to the Past (1991)
4:13 – Final Fantasy IV (1991)
4:20 – Breath of Fire II (1994)
5:37 – Final Fantasy: Brave Exvius (2015)
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Other footage used in this video:
“Introducing the Nintendo Entertainment System: NES Classic Edition” from Nintendo, via YouTube
“Project Octopath Traveler (Working Title) – Behind the Music – Nintendo Switch” from Nintendo, via YouTube
“Diggin’ in the Carts – The Rise of VGM- Ep 1 – Red Bull Music Academy Presents” from Red Bull Music & Culture, via YouTube
“The Legend of Zelda: Symphony of the Goddesses – Dungeons of Hyrule – Live” from Nintendo UK, via YouTube
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Game Score Fanfare is a show that celebrates music in video games, an aspect so overlooked as that’s often the point: to work without you even realising it’s there. I look at games through the lens of its score, discovering the unique perspective and roles that music can bring.
This guy is seriously one of the best game composers. I am shocked he doesn't have a lot of credits of big titles to his name… seriously people need to get him on some stuff.
Wow. Great editing
3:59 "Could only produce electronic pulse noises" That's completely false. Only the NES was like that in it's limitations. The SNES, the console far more known for JRPGs, used sampled instruments, not electronic pulse waves. As a result, the instruments didn't sound like bleeps or bloops, but real life instruments (downsampled of course).
Uematsu does give deference to the old masters, but a lot of his music is heavily inspired by 70s prog rockers. Aping Rick Wakeman and Ian Anderson was one of his favorite pastimes.
Incidentally, this game also does the same. The boss themes and Daughter of the Dark God knew what made old RPG boss themes work, and that's sparse arrangements that have rich texture. Battle at Journey's End has a little more than its share of Yes in its DNA.
So many "modern" arrangements of the classics (like The Dreadful Fight) miss out on what makes those songs so special, and it's the sparse arrangements with interplay between timbre. I'd like to see what Nishiki's thought process could do as an arranger for a remix album of some of my old favorites.
This game took the number 1 spot for game score in my book!
what is the game at 0:06?
The textures of these arrangements are exceptional, especially in combination with strong, old-school inspired compositions. Nice video, glad to have found your channel!
I wish there was an option to switch the orchestral soundtrack to a 32bit Version. I'm just so into those electronic SNES sounds.
This guy is soon going to be a big name in the world of video game composers.
YOU ARE SO RIGHT
ALFYN IS BEST BOI
also fantastic video!
I would love to see you do a video about Jeremy Soule. He uses orchestra but a lot of his songs are so memorable. I get the Elder Scrolls theme stuck in my head all the time. I just discovered your channel so forgive me if you've already talked about him.
Watched this video 3 times within a year, I learnt something new every single time. Thank you!
Octopath traveler is a masterpiece. I’ll fight anyone.
Games like this keep Melody alive.
These days games are using cinematic soundtracks and effects but they've lost what people loved. Memorable soundtracks.
No love for Motoi Sakuraba 🙁
I just bought this game and holy crap. This music is addicting. I never get sick of hearing the battle music.
You got me with the spine tingles on that Wind Theme playback
5:50 This game's soundtrack is amazing and instantly catchy. Comparatively, I found that the new soundtrack for Final Fantasy 7 ended up feeling largely forgettable; which I suspect is partially due to bloating the orchestrations with too many instruments, effectively drowning out even the strong melodies lifted from the original. 6:41
The soundtrack also works for someone that never really grew up with these kinds of games.
And Alfyn is indeed best boy. 😀
I wasn’t born before the 2000’s so I never played these old retro RPG’s but far off in the future when I’m much older, i’ll probably feel nostalgia for this game.
It’s a nostalgic chain.
The explanation of the reversal of "game OSTs imitating classical orchestra compositions and then an orchestra composition trying to sound like an old game OST" helped me finally figure out how to describe Octopath Traveler's visual style: it's the same kind of reversal. Old SNES RPGs were 16-bit depictions of a realistic world, and Octopath is an extremely realistic depiction of a world that looks like it really is 16-bit.
One of the best OST ever!
The main theme makes me emotional. Every. Single. Time. even in my first listen.
A true masterpiece.
I miss playing this game
Battle Theme 2 is definitely one of my favorite game tracks of all time, hands down
Mark my words, if there hasn't been an Octopath Traveler concert yet, there will be at some point. The Universe wills it. 🙂
Wait I always thought that the Victory fanfare was a variation of the Main Theme
The flute songs are nostalgic to me because of the tinker bell movies, oh no
When I listened to Orewell’s theme the first time I immediately felt nostalgia even though I had never even been to Orewell in game
Great video! I have not played Octopath Traveler. Yet. :p
I just picked up this game a few days ago after hesitating to pick it up for years, due to its pricetag. I've been crying nerd tears for the first time in like 20 years. It's truly a beautiful throwback to my teenage years, and I think the music is where most of the magic happens. I get carried away everytime the character themes ease themselves into decisive battle each in their own unique ways.
Orchestra…and rock and roll for Ys.
"It's why hearing Wind Scene from Chrono Trigger still send shivers up your spine 20 years later."
Plays music: Literally felt shivers up my spine. 🤯
"Yeah just like that."
This man is a wizard!
Tbh I've never played Chrono trigger I still get shivers.
I am not a technician or music scholar, I'm just a sad, fat lover of music and games but I think Stardew Valley does something interesting. You mention how in the older games, music was focused on the melody to allow a natural loop, but SDV's melodies have a principle and an ending, but still are focused on the melodies. You hear the melody once, then it stops and you are in silence for a while, only listening to ambient sounds. I think Super Metroid did the same thing with the track Lower Norfair, except it re-starts immediately after its clear ending, which causes a weird feeling, like something is wrong.
I wish Octopath Traveler was released on PS4; I don't have a Switch and it crashes my PC.
your voice makes me want to throw up
I didn’t grow up with the classics. I didn’t even know any games existed outside of Pokémon and Mario til my early teens. But I do make a habit of revisiting the classics. Only last year I played Chrono Trigger and it’s one of my all time favorite games. Octopath is a game I hold close to my heart, especially the music, because it just… feels like childhood. It’s a game I desperately want to revisit when I have the time, and it did an excellent job of recreating the magic of old games. After all, it did the exact same thing the old ones did to a new generation.
I sense underrated
It gets it right except for the extremely boring, same every time dungeon design that feels grindy and boring past maybe part 3 on everyone.
As much as the story in OPT sucks the music is fucking incredible
"Frozen deep inside us"
>immediately switches background music to Frostlands
nailed it.
The Sunlands song gives me a lot of of Nier:Automata vibes
I haven't even played the game yet, I stumbled upon the soundtrack while looking through VGLeadSheets and thought Octopath Traveler had an interesting name and listened through some of the songs to decide on one to learn and I just fell in love with the whole soundtrack. The main theme has been stuck in my head for days. I'm enamored by "How Amusing!" and how well the oboe, clarinet and flute play together. Double bass and accordion is a deadly combo.
That does explain why there are some games whose character themes are unmemorable and practically interchangeable. They use the same instrumentation, tempo, and style, so games such as Bravely Second and Final Fantasy X2 aren't as musically deft.
He played wind scene and the nostalgia all came to me.
Octopath music is perfect, just hearing it again evokes such powerful emotions
I know it’s 5 years late but came to say great video and FUCK RED DEAD REDEMPTION 2
Another great bonus to the music, especially the fact that it doesn't use 5 instruments simultaneously is that it remains background music. With maybe the exception of the Main Theme and battle themes, the music remains in the background, not taking away from other game mechanics. This also makes it great to use as background music in things like DND-Sessions
Alfin the best boy!😂
A small correction I want to make. At the end I say Yasunori Nishiki 'adhered to the same technical limitations as the classics', but that would mean he's using the old soundchips and making something that could actually work on the old consoles. What I meant to say was 'the same compositional limitations.' 🙂