Retro Video Game Music, As Digested by a Classical Musician
In this week’s Sound Bank 15, I explore retro video game music from the 8-bit/chiptune genre, and write a tune. Instead of composing a “Pocket Piece” like I normally do for these videos, I went ahead and made a track with layered parts using synth sounds from 8-bit video game music. Thank you to everyone who suggested this idea to me, and for everyone who helped me compile my playlist (through instagram).
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This video is not sponsored and features no sponsored products but some links above are affiliate links (you don’t pay more, but I earn a small commission for my recommendation).
Here is the playlist:
Super Mario Odyssey – Projection Room – Above Ground:
Super Mario Odyssey:
Tetris Theme Song:
Mega Zun Stage X:
Rokko Chan – Lightning Man Stage:
Cirno Fortress Stage 2:
Castlevania:
Super Win the Game Razor’s Edge:
Sonic 2 – Chemical Plant:
Kirby’s Return to Dream Land Title Theme:
Zelda Ocarina:
Yu Gi Oh:
DuckTales Music:
Boulder Dash:
Boulder Dash theme:
Wii menu music:
TUTORIALS:
How Oldschool Sound/Music worked:
Logic Pro Tutorial – Classic Video Game Music:
WHAT IS 8-BIT? | What are 8-bit graphics, anyway?: